In this final section of the “Maya for Beginner” series we will cover how to create interesting animated dynamic effects through simulations. You can start with this section if you like but I highly recommend taking one of the other sections first as this is a more advanced topic for a true beginner and I would recommend the order: modeling, texturing, rigging, animation, and then this course.
We will cover:
- Bullet Physics for Rigid Body Simulations
- Shattering Objects for Simulating
- nHair Rope Dynamics
- nCloth Dynamics
- MASH Dynamics (Maya’s motion graphics tools)
- Bifrost Dynamics (Liquid and Smoke)
This section will give you a very broad introduction to what’s possible in Maya for simulating different types of effects.
There are several mini-lessons throughout the course but we will be mainly focusing on creating a large animated scene that I will provide the character animation for and it will be up to you to create all the dynamic effects in the shot.
I look forward to seeing what you create!