Let’s learn what it takes to make model’s move! We will give our character real bones so we can articulate the model for animation.
Rigging is an essential skill, even for 3D artists who aren’t interested in rigging, it is still required knowledge at most studios to be an animator.
This is the 3rd section in the Maya for Beginners series. I recommend starting with modeling, then texturing, and then this class. But if you’re an animator just interested in getting some rigging knowledge or someone new to 3D with no experience rigging then you can just start with this class first if you’d like!
We will start by rigging a sombrero prop and learn about pivots and how to organize a rig. Then we will move on to the more complex character rigging.
By the end of this course you will have the skills and confidence to rig most anything and will be on your way to becoming a more advanced rigger.
Thanks for joining me and don’t forget to download the scene files so you can follow along!